![]() ![]() Thank you so much for your support for the past few years! We are making some big moves in Rocket League at the moment, so expect more announcements soon. We just launched, so getting feedback, hearing what you think, and improving, is what we want to be working on. Yes! You can launch the app on desktop even if it's already open in the game, and it can be used as a second window that you can use on a second monitor (you can drag it). After the match ends, you can open the app again to view your stats with this visual breakdown of Play Style, Shot %, and Lifetime stats change. The game is fast, and we want to make sure you get the best stats in no time.Īs you play, we will now analyze your gameplay into easy to read graphs. We tried to keep it simple and to the point. with the link lengths a simulation is set up to train a neural network control policy for end-effector position tracking using reinforcement learning (RL). When the match starts, we will now slide the app to the side to make sure you can analyze the players in the match as soon as you reach the field. Using the hotkey (default is Ctrl + R, you can change it), you can slide it in and out from the left side of the screen. We redesigned the app so that, if you want, you can keep playing with the overlay open for those who want to get a glimpse and analyze the players in the match for a bit more time. The app's idea is to make sure you are on top of your stats and performance, as we keep track of your rank, rating, goals, shots, and more. You can view more details and download it from here: The app that lets you see your RL stats in-game alongside teammates and opponents stats. It's nice to be back!Īs the title mentions, today, we released version 2.0 of Rocket League Tracker, the in-game overlay app. I can't believe it was 3.5 years since my original post when we released the app. Think of this as a progression system.TRN here. We want a Rating that can be achieved by people who can't play 1000s of matches per month. We look at match history as you update your stats regularly at Fortnite Tracker. ![]() Player ABC has worse stats than me but has a higher TRN Rating In Season 3 we will be able to start fresh. This rating system requires granular data. Currently we ignore it, and you start fresh at 1200. What happens to all data prior to using Fortnite Tracker? We stop everyone at 0, so while many could go negative score, they'll remain at 0, giving them a chance to improve and get back into the game. If you lose, you will lose 2.5%, but if you get over 2 kills, you'll only lose 1.5%. Getting your required kills grants you an additional 1% on both. We expect you to get 4 and 3 kills at least respectively. ![]() If you win, and you get less than 7 kills, you will get 4% of (5000-currentScore).Ģnd and 3rd tier work the same way. If you win, and you get >7 kills, you receive 5% of (5000-currentScore). Using these values, we compute a score like this: For example for Solo, winners on average get 9 kills, while 2nd place gets 5. Using our database, we discovered the median kills for the following groups (Duo) : Based on if you won, placed, or lost, and how many kills you received, we adjust your score. When you update your stats on Fortnite Tracker, we look at your last game or (games). The range is 0 to 5000, with 5000 being the best players. When you visit FortniteTracker for the first time, we set your Rating to 1200. You have a TRN Rating for each mode (solo, duo, squad) that you play. TRN Rating is a rating we have developed unofficially, that works only for players who use our site. Please note this Rating is in Beta, and we will continue to adapt it and improve it! A new progression and skill system developed by Fortnite Tracker *, unofficially, for fun. ![]()
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